

Virtuous heroes are forbidden from using Shard Dust, presumably to not trivialize its Virtue chance debuff.Īll Virtues increase Stun, Blight, Bleed, Disease, Debuff, and Move Resist by 25%. Since it is a shared attribute, it is not listed in the table below. 25% - Heal self for 10% of hero's MAX HP.25% - Buff one other hero for +10 ACC, +10% CRIT.Possible actions on the start of a hero's turn, called "act-outs," cannot happen two times in a row for the same hero, and two different heroes cannot have act-outs occur back-to-back.

To encourage the use of Stress-based teams, all heroes in this game mode have a base Virtue chance of 0%, although this can still be raised through the use of Trinkets or buffs. Notably, the Crusader's modified Inspiring Cry can give a +15% Virtue chance for 5 turns, so there is a slight hope for a stressed hero to turn Virtuous and turn the tides of battle.

When a hero turns Virtuous here, their Stress goes down to 80 instead of 40, so it's still possible for a Stress-focused opponent to keep pushing the target to a heart attack. Virtuous heroes also can suffer from heart attacks like normal - they will retain their Virtue, but fall to Death's Door and have their stress reduced to 170.
